Build the maze. Command the elements.
Survive the transmutation.
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Place walls to funnel enemies along the longest possible path. Walls are the only thing that blocks movement — every other tile stays open.
Towers float — they never block the path. Place them anywhere: over walls, over open ground, right on the path. Four types: Rapid · Heavy · Splash · Slow.
10 waves per block. Wave 5 brings a boss. Wave 10 triggers transmutation — the grid grows and your maze is wiped. Gold persists. Towers do not.
Click any tower to upgrade it up to 3 tiers. Destroy any tower or wall for 50% gold back. Build tight, upgrade smart, reset and do it all again.
In the pursuit of perfection, impurities flood the path. Shape the maze with lead walls, deploy your alchemical sigil-towers, and transmute chaos into order — one wave at a time. Every block, the grid grows. Every reset, the transmutation deepens. How far can you go?